Below are instructions to get started with MathFacts in a Flash. Additional helps for setting levels and printing worksheets/flashcards are included in the Key Tasks.

Software: To find out if a specific computer has the software needed to run MathFacts in a Flash RP, click Check Software Requirements on the bottom of the Welcome page, https://hosted4.renlearn.com/1611044/default.htm, before you log in. Load any software indicated as needed.

Starting the Software

Before you begin, make sure that you have your user name and password.

1. Start your browser (Internet Explorer, Netscape, Firefox, or Safari).

2. In your browser window, go to https://hosted4.renlearn.com/1611044/default.htm. The Welcome page appears.

Logging in as the teacher

3. Click Teacher/Administrator. Note: Parents log in as Teacher/Administrator, NOT Parent

4. At the Teacher/Administrators login page, follow these steps:

a. Click in the User Name field (blank) and type your user name.

b. Click in the Password field and type your password.

Note: If you want to change your password, check the Change Password box before you log in. Click in the box to check it or to remove the check mark.

c. Click the [Log In] button.

5. If the user name and password you entered are valid, either the Change Password page or your Home page appears. If the program notifies you that you have entered an invalid user name or password, try again to make sure that you did not type the information incorrectly. If the user name and password still dont work, contact mailto:cmoretto@connectingwaters.org. Important: If you enter an incorrect password too many times, the software may tell you that your account has been locked out. If this happens, contact cmoretto@connectingwaters.org to request that your account be unlocked.

6. Note that students will be started at the beginning level of adding 0s and 1s unless you set a different level for them. For instructions on changing levels, see the attached key tasks or download the manual from the home page when you log in as a teacher/administrator (top right corner).

Logging in as a student

3. Click Student.

4. At the Students log in page:

a. Click in the User Name field (blank) and type the students user name.

b. Click in the Password field and type the students password.

c. Click the [Log In] button.

5. On the Home page, click Start Working under MathFacts in a Flash.

9. The test or the practice begins. Some things to be aware of:

The screen shows the students name, whether the student is taking a practice or a test, and a count showing what problem the student is on versus the total number of problems in the practice or test.

As each question is presented, the student must choose an answer (theres no way to skip a problem). How the student inputs the answers depends on the settings in the Student Answer Input preference. The

student may need to click the answer with the mouse. Or, the student may need to use the arrow keys, type a letter, or type the answer itself, and then press the <Enter> key.

During tests, if the student chooses the wrong answer, he or she can click the [Back] button at the bottom of the screen to go back to the question and choose a different answer. Notes: The student can only go back one problem. The additional time it takes the student to answer the problem the second time will be added to the total time for the test. The student can still master the level if the total time is equal to or less than the mastery time goal for that level. This feature is not available during practices.

Practices and tests are timed. If the student sees a clock begin flashing in the upper right corner of the screen, it means that the time limit is almost up for the problem, practice, or test. He or she should choose an answer quickly. (Teachers can use the Time-Out preference to set the time limits.) If the student does not select an answer before time runs out, the next question will appear. If the Student Answer Input preference is set to one of the keyboard entry options, the unanswered question will be marked as an incorrect answer unless the correct answer was already selected when time ran out; if the preference is set to mouse selection, unanswered questions are always marked as incorrect. If the student times out on a practice or test, the program aborts it. (Aborted tests are noted on the Student Progress Report.)

Practices are varied in length and consist of problems that are considered more difficult for the level and problems that the student missed on the last test at that level. Tests always consist of 40 problems. The program lists the problem number the student is on and the total number of problems in the lower right corner of the screen.

If the student chooses an incorrect answer on a practice problem, the program draws an X over the incorrect answer and circles the correct answer. The same problem is then presented to the student again so he or she has a chance to answer the problem correctly and commit it to memory.